Dominion — epic medieval battlefield with armies of knights, heraldic banners and a besieged castle under a stormy golden sky

Dominion — a competitive 1v1 mobile RTS by Mutiny Games

Mutiny Games · Flagship TitleApply for the Waitlist
The Duel Awaits

Two players. Ten minutes. One crown.

Dominion is our most ambitious work — a competitive 1v1 real-time strategy game built for mobile from the ground up. Gather with villagers, advance through four ages, counter your rival's every move and end the match before the timer does. Skill-based, deterministic and fair. No two duels are the same. Only one ends with a crown.

01

Six-Minute Wars

Every match is a tight, decisive 6–10 minute duel. Built mobile-first with touch-only controls — tap to select, drag to move, pinch to zoom. No downtime, no filler.

02

Pure Skill

No pay-to-win. No paywalls. No RNG combat. Deterministic battles and a manual villager economy mean every win is earned. Climb from Bronze to Grandmaster on merit alone.

03

Master the Ages

Advance Dark → Feudal → Castle → Imperial. The Imperial Age arrives around ten minutes as a brutal match finisher — not a goal to grind, but a hammer to end the game.

Choose Your Banner

Four factions. Four ways to win.

English

Crimson Red

A defensive longbow kingdom. Dominate at range and fortify the field — patient ranged control that punishes every overextension.

Franks

Royal Purple

Heavy cavalry aggression. Fast early-mid tempo and crushing charges that close out games before the enemy finds their footing.

Holy Roman Empire

Black & Gold

An economic scaling power. Convert a booming economy into overwhelming late-game army production and bury opponents in numbers.

Scandinavians

Navy & Gold

Elite disciplined infantry. A Carolean-inspired momentum system rewards relentless forward pressure — the longer you push, the harder you hit.

A candlelit medieval war room with a map table and carved unit pieces
Macro & Micro

A manual economy that rewards control

Start with five villagers and a Town Center. Gather Food, Wood, Gold and Stone from finite, map-controlled nodes — no infinite booming. Smart auto-return, idle-villager alerts and one-tap army control keep your hands on the fight, not the menus. Over-extend and an anti-snowball system bleeds your efficiency away.

A massive castle siege at dusk with knights, archers and siege engines
Deterministic Combat

Win the read, win the fight

No dice. No misses. Counters deal 1.5× and bad match-ups 0.75×, so every clash is decided by your composition and timing. Auto-targeting, auto-formations and smart disengage keep battles fast and readable at mobile zoom — pour spearmen into cavalry, screen with archers, and break the line where it's thinnest.

Limited Founder Access

Claim your place on the ladder

Dominion is in active development. Join the waitlist for early access, ranked beta invites, and a founder's seat at the table.

Apply for the Waitlist