
Dominion — a competitive 1v1 mobile RTS by Mutiny Games
Mutiny Games · Flagship TitleApply for the WaitlistTwo players. Ten minutes. One crown.
Dominion is our most ambitious work — a competitive 1v1 real-time strategy game built for mobile from the ground up. Gather with villagers, advance through four ages, counter your rival's every move and end the match before the timer does. Skill-based, deterministic and fair. No two duels are the same. Only one ends with a crown.
Six-Minute Wars
Every match is a tight, decisive 6–10 minute duel. Built mobile-first with touch-only controls — tap to select, drag to move, pinch to zoom. No downtime, no filler.
Pure Skill
No pay-to-win. No paywalls. No RNG combat. Deterministic battles and a manual villager economy mean every win is earned. Climb from Bronze to Grandmaster on merit alone.
Master the Ages
Advance Dark → Feudal → Castle → Imperial. The Imperial Age arrives around ten minutes as a brutal match finisher — not a goal to grind, but a hammer to end the game.
Four factions. Four ways to win.
English
Crimson RedA defensive longbow kingdom. Dominate at range and fortify the field — patient ranged control that punishes every overextension.
Franks
Royal PurpleHeavy cavalry aggression. Fast early-mid tempo and crushing charges that close out games before the enemy finds their footing.
Holy Roman Empire
Black & GoldAn economic scaling power. Convert a booming economy into overwhelming late-game army production and bury opponents in numbers.
Scandinavians
Navy & GoldElite disciplined infantry. A Carolean-inspired momentum system rewards relentless forward pressure — the longer you push, the harder you hit.

A manual economy that rewards control
Start with five villagers and a Town Center. Gather Food, Wood, Gold and Stone from finite, map-controlled nodes — no infinite booming. Smart auto-return, idle-villager alerts and one-tap army control keep your hands on the fight, not the menus. Over-extend and an anti-snowball system bleeds your efficiency away.

Win the read, win the fight
No dice. No misses. Counters deal 1.5× and bad match-ups 0.75×, so every clash is decided by your composition and timing. Auto-targeting, auto-formations and smart disengage keep battles fast and readable at mobile zoom — pour spearmen into cavalry, screen with archers, and break the line where it's thinnest.
Claim your place
on the ladder
Dominion is in active development. Join the waitlist for early access, ranked beta invites, and a founder's seat at the table.